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Badges list originally from Super Mario RPG Legacy. Used with permission (My other site)

 

Name BP FP Location Description
All or Nothing 4 0 Palace of Shadows Raises attack if you perform the Action Command ,but drops it to 0 if you fail
Attack FX B 0 0 Rogueport Changes sound effects of Mario's attacks
Attack FX G 0 0 Charlieton Changes sound effects of Mario's attacks
Attack FX P 0 0 Loveley Howz Changes sound effects of Mario's attacks
Attack FX R 0 0 Hooktail Castle Changes sound effects of Mario's attacks
Attack FX Y 0 0 Dazzle Changes sound effects of Mario's attacks
Bump Attack 5 0 Pit of 100 Trials Let's you bump into weaker foes and defeat them without battling
Charge 1 1 The Great Tree Adds "Charge" to Mario's Tactic Menu - Increases Charge Power
Charge P 1 1 Glitzville Adds "Charge" to Mario's Tactic Menu - Increases Charge Power (Partner)
Chill Out 1 0 Dazzle While Wearing this, you can never have a First Strike against you
Close Call 1 0 Petal Meadows When Mario is in danger, enemies sometimes miss
Damage Dodge 2 0 Rogueport Sewers Decreases damage by 1 when the guard action command is done
Damage Dodge P 2 0 Pirate's Grotto ecreases damage by 1 when the guard action command is done (Partner)
Defend Plus 5 0 Twilight Town Raises Mario's defense by 1
Defend Plus P 5 0 Rogueport Sewers Raises Ally's defense by 1
Double Dip 3 4 Rogueport Let's Mario use 2 items in 1 turn. If you wear more than 1 Double Dip, you can use 3 items in 1 turn
Double Dip P 3 4 Pit of 100 Trials Let's Ally use 2 items in 1 turn. If you wear more than 1 Double Dip, you can use 3 items in 1 turn
Feeling Fine 4 0 X-Naut Fortress Makes Mario immune to poison / dizziness
Feeling Fine P 4 0 X-Naut Fortress Makes Ally immune to poison / dizziness
Fire Drive 3 5 Lovely Howz Assaults and burns all ground enemies. Wearing more than 1 at a time increases attack power
First Attack 1 0 Lovely Howz Activates "First Strike" to beat weaker foes without battling
Flower Finder 3 0 Dazzle After winning a battle, more flowers appear
Flower Saver 4 0 Dazzle Lowers FP by 1 when Mario attacks
Flower Saver P 4 0 Dazzle Lowers FP use by 1 when your ally attacks
FP Drain 1 0 Lovely Howz Drops attack by 1, but 1 FP is gained per attack
FP Plus 3 0 Pianta Parlor Increases maximum FP by 5
Hammer Throw 1 2 Twilight Trail Lets your hammer be thrown at any foe. Wearing more than 1 allows you to have more attack power
Hammerman 2 0 Charlieton Increases hammer attack by 1, but disables the jump command
Happy Flower 2 0 Lovely Howz Slowly (automatically) regains your FP
Happy Heart 2 0 Dazzle Slowly (automatically) regains your HP
Happy Heart P 2 0 Dazzle Slowly (automatically) regains your ally's HP
Head Rattle 1 2 Keelhaul Key Enemies may become confused if executed. Using more than 1 can increase an enemy's confusion for longer
Heart Finder 3 0 Dazzle Makes more hearts appear after a battle
HP Drain 1 0 Rogueport Drops Mario's attack  by 1, but 1 HP is regained per attack
HP Drain P 1 0 Poshley Heights Drops ally's attack by 1, but ally regains 1 HP per attack
HP Plus 3 0 Hooktail Castle Increases maximum HP by 5
HP Plus P 6 0 Pianta Parlor Increases ally's maximum HP by 5
Ice Power 1 0 Keelhaul Key Mario becomes invincible to damage when jumping on fire enemies
Ice Smash 1 3 Creepy Steeple Lets you use Ice Smash, allowing you to freeze enemies if executed. Using more than 1 can freeze enemies longer
Item Hog 3 0 Dazzle After a battle, the chance of items appearing increases
Jumpman 2 0 Charlieton Increases jump command by 1, but disables hammer command
L Emblem 0 0 Poshley Sanctum Changes Mario's clothes into Luigi's clothes
Last Stand 1 0 Glitzville When Mario is in peril, damage taken is reduced in half
Last Stand P 1 0 Lovely Howz When ally is in peril, damage taken is reduced by half
Lucky Day 7 0 Pit of 100 Trials Causes enemies to miss a little more when Mario is attacked
Lucky Start 4 0 Creepy Steeple Lets something good happen when a battle starts
Mega Rush 1 0 Charlieton When Mario is in peril, attack increases by 5
Mega Rush P 1 0 Petalburg When ally is in peril, attack increases by 5
Money Money 5 0 Pianta Parlor After a battle, more coins appear
Multibounce 1 2 Shownk Fortress Allows Mario to jump on enemies until an action command is missed. Using more than 1 increases attack power
P-Down, D-Up 2 0 Pirate's Grotto Drops damage given and taken by 1 with Mario
P-Down, D-Up P 2 0 Boggly Woods Drops damage given and taken by 1 with ally
Peekaboo 2 0 Dazzle Enemy's HP becomes vsible
Piercing Blow 1 2 Lovely Howz Damage given pierces defense
Pity Flower 3 0 Pit of 100 Trials When Mario takes damage, 1 FP is regained
Power Bounce 3 3 Hooktail Castlw Let's Mario jump on an enemy until an action command is missed
Power Jump 1 2 Lovely Howz Let's Mario have great power when jumping on an enemy
Power Plus 6 0 Dazzle Increases the attack power of Mario's Hammer/Jump by 1
Power Plus P 6 0 Dazzle Increases ally's attack by 1
Power Rush 0 0 Lovely Howz When Mario is in danger, attack increases by 2
Power Rush P 0 0 Lovely Howz When partner is in danger, attack increases by 2
Power Smash 1 2 Rogueport Increases power when using Mario's Hammer. Using more than 1 increases attack
Pretty Lucky 2 0 Dazzle When Mario is attacked, enemies will miss sometimes
Pretty Lucky P 2 0 Lovely Howz When ally is attacked, enemies will miss sometimes
Quake Hammer 2 3 Boggly Woods Attacks all ground enemies at once with the Hammer. Using more than 1 increases power
Quick Charge 7 0 Dazzle When switching allies, the ally will be able to attack in that turn
Refund 1 0 Pianta Parlor When an item is used in battle, some coins are refunded
Return Postage 7 0 Pit of 100 Trials Makes direct attackers take half the damage they do
Shrink Stomp 1 2 Lovely Howz Shrinks foes if executed. Using more than 1 makes enemies shrink longer
Simplifier 1 0 Lovely Howz Action Commands become easier, but less Star Points are earned
Sleepy Stomp 1 2 Lovely Howz If executed, makes enemies sleepy. Using more than 1 makes them sleepy longer
Slow Go 0 0 Charlieton Makes Mario sluggish so he cannot run
Soft Stomp 1 2 Rogueport Sewers When executed, makes enemies soft. Using more than 1 makes enemies softer longer
Spike Shield 3 0 Rogueport Sewers Makes Mario invincible when jumping on enemies with spikes
Super Appeal 1 0 Lovely Howz When Mario appeals, he gains more star power
Super Appeal P 1 0 Lovely Howz When ally appeals, he gains more star power
Timing Tutor 1 0 Charlieton Teaches timing of style moves
Tornado Jump 2 3 Creepy Steeple All mid-air enemies are damaged at once if executed. Using more than 1 increases power
Unsimplifier 1 0 Lovely Howz Action Commands are more difficult, but more Star Power is gained
W Emblem 0 0 Charlieton Changes Mario's clothese to Wario's clothes
Zap Tap 3 0 Pit of 100 Trials Enemies who touch Mario are damaged