|
Badges list originally from
Super Mario
RPG Legacy. Used with
permission (My other site) |
|
|
|
Name |
BP |
FP |
Location |
Description |
|
All or Nothing |
4 |
0 |
Palace of Shadows |
Raises attack if you perform the
Action Command ,but drops it to 0 if
you fail |
|
Attack FX B |
0 |
0 |
Rogueport |
Changes sound effects of Mario's
attacks |
|
Attack FX G |
0 |
0 |
Charlieton |
Changes sound effects of Mario's
attacks |
|
Attack FX P |
0 |
0 |
Loveley Howz |
Changes sound effects of Mario's
attacks |
|
Attack FX R |
0 |
0 |
Hooktail Castle |
Changes sound effects of Mario's
attacks |
|
Attack FX Y |
0 |
0 |
Dazzle |
Changes sound effects of Mario's
attacks |
|
Bump Attack |
5 |
0 |
Pit of 100 Trials |
Let's you bump into weaker foes and
defeat them without battling |
|
Charge |
1 |
1 |
The Great Tree |
Adds "Charge" to Mario's Tactic Menu
- Increases Charge Power |
|
Charge P |
1 |
1 |
Glitzville |
Adds "Charge" to Mario's Tactic Menu
- Increases Charge Power (Partner) |
|
Chill Out |
1 |
0 |
Dazzle |
While Wearing this, you can never
have a First Strike against you |
|
Close Call |
1 |
0 |
Petal Meadows |
When Mario is in danger, enemies
sometimes miss |
|
Damage Dodge |
2 |
0 |
Rogueport Sewers |
Decreases damage by 1 when the guard
action command is done |
|
Damage Dodge P |
2 |
0 |
Pirate's Grotto |
ecreases damage by 1 when the guard
action command is done (Partner) |
|
Defend Plus |
5 |
0 |
Twilight Town |
Raises Mario's defense by 1 |
|
Defend Plus P |
5 |
0 |
Rogueport Sewers |
Raises Ally's defense by 1 |
|
Double Dip |
3 |
4 |
Rogueport |
Let's Mario use 2 items in 1 turn.
If you wear more than 1 Double Dip,
you can use 3 items in 1 turn |
|
Double Dip P |
3 |
4 |
Pit of 100 Trials |
Let's Ally use 2 items in 1 turn. If
you wear more than 1 Double Dip, you
can use 3 items in 1 turn |
|
Feeling Fine |
4 |
0 |
X-Naut Fortress |
Makes Mario immune to poison /
dizziness |
|
Feeling Fine P |
4 |
0 |
X-Naut Fortress |
Makes Ally immune to poison /
dizziness |
|
Fire Drive |
3 |
5 |
Lovely Howz |
Assaults and burns all ground
enemies. Wearing more than 1 at a
time increases attack power |
|
First Attack |
1 |
0 |
Lovely Howz |
Activates "First Strike" to beat
weaker foes without battling |
|
Flower Finder |
3 |
0 |
Dazzle |
After winning a battle, more flowers
appear |
|
Flower Saver |
4 |
0 |
Dazzle |
Lowers FP by 1 when Mario attacks |
|
Flower Saver P |
4 |
0 |
Dazzle |
Lowers FP use by 1 when your ally
attacks |
|
FP Drain |
1 |
0 |
Lovely Howz |
Drops attack by 1, but 1 FP is
gained per attack |
|
FP Plus |
3 |
0 |
Pianta Parlor |
Increases maximum FP by 5 |
|
Hammer Throw |
1 |
2 |
Twilight Trail |
Lets your hammer be thrown at any
foe. Wearing more than 1 allows you
to have more attack power |
|
Hammerman |
2 |
0 |
Charlieton |
Increases hammer attack by 1, but
disables the jump command |
|
Happy Flower |
2 |
0 |
Lovely Howz |
Slowly (automatically) regains your
FP |
|
Happy Heart |
2 |
0 |
Dazzle |
Slowly (automatically) regains your
HP |
|
Happy Heart P |
2 |
0 |
Dazzle |
Slowly (automatically) regains your
ally's HP |
|
Head Rattle |
1 |
2 |
Keelhaul Key |
Enemies may become confused if
executed. Using more than 1 can
increase an enemy's confusion for
longer |
|
Heart Finder |
3 |
0 |
Dazzle |
Makes more hearts appear after a
battle |
|
HP Drain |
1 |
0 |
Rogueport |
Drops Mario's attack by 1, but
1 HP is regained per attack |
|
HP Drain P |
1 |
0 |
Poshley Heights |
Drops ally's attack by 1, but ally
regains 1 HP per attack |
|
HP Plus |
3 |
0 |
Hooktail Castle |
Increases maximum HP by 5 |
|
HP Plus P |
6 |
0 |
Pianta Parlor |
Increases ally's maximum HP by 5 |
|
Ice Power |
1 |
0 |
Keelhaul Key |
Mario becomes invincible to damage
when jumping on fire enemies |
|
Ice Smash |
1 |
3 |
Creepy Steeple |
Lets you use Ice Smash, allowing you
to freeze enemies if executed. Using
more than 1 can freeze enemies
longer |
|
Item Hog |
3 |
0 |
Dazzle |
After a battle, the chance of items
appearing increases |
|
Jumpman |
2 |
0 |
Charlieton |
Increases jump command by 1, but
disables hammer command |
|
L Emblem |
0 |
0 |
Poshley Sanctum |
Changes Mario's clothes into Luigi's
clothes |
|
Last Stand |
1 |
0 |
Glitzville |
When Mario is in peril, damage taken
is reduced in half |
|
Last Stand P |
1 |
0 |
Lovely Howz |
When ally is in peril, damage taken
is reduced by half |
|
Lucky Day |
7 |
0 |
Pit of 100 Trials |
Causes enemies to miss a little more
when Mario is attacked |
|
Lucky Start |
4 |
0 |
Creepy Steeple |
Lets something good happen when a
battle starts |
|
Mega Rush |
1 |
0 |
Charlieton |
When Mario is in peril, attack
increases by 5 |
|
Mega Rush P |
1 |
0 |
Petalburg |
When ally is in peril, attack
increases by 5 |
|
Money Money |
5 |
0 |
Pianta Parlor |
After a battle, more coins appear |
|
Multibounce |
1 |
2 |
Shownk Fortress |
Allows Mario to jump on enemies
until an action command is missed.
Using more than 1 increases attack
power |
|
P-Down, D-Up |
2 |
0 |
Pirate's Grotto |
Drops damage given and taken by 1
with Mario |
|
P-Down, D-Up P |
2 |
0 |
Boggly Woods |
Drops damage given and taken by 1
with ally |
|
Peekaboo |
2 |
0 |
Dazzle |
Enemy's HP becomes vsible |
|
Piercing Blow |
1 |
2 |
Lovely Howz |
Damage given pierces defense |
|
Pity Flower |
3 |
0 |
Pit of 100 Trials |
When Mario takes damage, 1 FP is
regained |
|
Power Bounce |
3 |
3 |
Hooktail Castlw |
Let's Mario jump on an enemy until
an action command is missed |
|
Power Jump |
1 |
2 |
Lovely Howz |
Let's Mario have great power when
jumping on an enemy |
|
Power Plus |
6 |
0 |
Dazzle |
Increases the attack power of
Mario's Hammer/Jump by 1 |
|
Power Plus P |
6 |
0 |
Dazzle |
Increases ally's attack by 1 |
|
Power Rush |
0 |
0 |
Lovely Howz |
When Mario is in danger, attack
increases by 2 |
|
Power Rush P |
0 |
0 |
Lovely Howz |
When partner is in danger, attack
increases by 2 |
|
Power Smash |
1 |
2 |
Rogueport |
Increases power when using Mario's
Hammer. Using more than 1 increases
attack |
|
Pretty Lucky |
2 |
0 |
Dazzle |
When Mario is attacked, enemies will
miss sometimes |
|
Pretty Lucky P |
2 |
0 |
Lovely Howz |
When ally is attacked, enemies will
miss sometimes |
|
Quake Hammer |
2 |
3 |
Boggly Woods |
Attacks all ground enemies at once
with the Hammer. Using more than 1
increases power |
|
Quick Charge |
7 |
0 |
Dazzle |
When switching allies, the ally will
be able to attack in that turn |
|
Refund |
1 |
0 |
Pianta Parlor |
When an item is used in battle, some
coins are refunded |
|
Return Postage |
7 |
0 |
Pit of 100 Trials |
Makes direct attackers take half the
damage they do |
|
Shrink Stomp |
1 |
2 |
Lovely Howz |
Shrinks foes if executed. Using more
than 1 makes enemies shrink longer |
|
Simplifier |
1 |
0 |
Lovely Howz |
Action Commands become easier, but
less Star Points are earned |
|
Sleepy Stomp |
1 |
2 |
Lovely Howz |
If executed, makes enemies sleepy.
Using more than 1 makes them sleepy
longer |
|
Slow Go |
0 |
0 |
Charlieton |
Makes Mario sluggish so he cannot
run |
|
Soft Stomp |
1 |
2 |
Rogueport Sewers |
When executed, makes enemies soft.
Using more than 1 makes enemies
softer longer |
|
Spike Shield |
3 |
0 |
Rogueport Sewers |
Makes Mario invincible when jumping
on enemies with spikes |
|
Super Appeal |
1 |
0 |
Lovely Howz |
When Mario appeals, he gains more
star power |
|
Super Appeal P |
1 |
0 |
Lovely Howz |
When ally appeals, he gains more
star power |
|
Timing Tutor |
1 |
0 |
Charlieton |
Teaches timing of style moves |
|
Tornado Jump |
2 |
3 |
Creepy Steeple |
All mid-air enemies are damaged at
once if executed. Using more than 1
increases power |
|
Unsimplifier |
1 |
0 |
Lovely Howz |
Action Commands are more difficult,
but more Star Power is gained |
|
W Emblem |
0 |
0 |
Charlieton |
Changes Mario's clothese to Wario's
clothes |
|
Zap Tap |
3 |
0 |
Pit of 100 Trials |
Enemies who touch Mario are damaged |
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